
#ifndef wu_ACTIVEZONEMANAGER_H
#define wu_ACTIVEZONEMANAGER_H

#pragma once
#include "wuActiveZone.h"
#include "wuBaseManager.h"

class wuActiveZoneManager : public wuBaseManager
{
    public:
        wuActiveZoneManager();
        ~wuActiveZoneManager();

		void addBitxo(ofImage *_skin, ofRectangle rect, ofxCvBlob *blob);
        void draw(bool bCambiazo);
        void clear(void);

		void touch(vector <ofPoint> * _fingerList);

		// fades
//        vector <wuActiveZone> faders;
        wuActiveZone activezone;

};
#endif

